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| EXCLUSIVE: UBeat Test Location - Tenpin Bowl in Acton |
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Rage
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Posted: Monday 13th October 2008 20:47:16 UTC, Post Subject: |

Dub I Dub
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This looks fun. But why are games always tested in bowling alleys?
It needs to pass the "large northern woman curiosity test" before it gets released to the public!
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stelisevil
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Posted: Monday 13th October 2008 21:37:21 UTC, Post Subject: |

1998
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UBeat is pretty fun. Since there's a chance Konami might read this, i'll post some feedback.
- The cabinet design is brilliant. It's very personal and i look forward to 4-player link up. - The song select screen is excellent. - Is very pretty!
- The note splash makes it very difficult to differentiate between notes that are intended to be hit together, and those that have a 1/8th or 1/16th gap. - Having all 3 difficulties on screen together, instead of having to cycle through to see how hard they are. (like IIDX) - Extend the difficulty ratings? Maybe 12 or 15 as a maximum. The current rating goes from 1-9, i passed a 9 rated song on my 4th or 5th credit, yet another song completely annihilated me. - a range of note splashes are really nice, however some become very difficult to see against the background. Eg: The fireworks note splash (3rd on the list) is impossible to see if you begin doing very well on a song, and the background changes yellow. - When playing with more than one player, you should be able to choose any difficulty you want. Not be forced to play a lower difficulty if your opponent isn't as skilled as you... Regardless of difficulty, you are scored out of 1,000,000.
That's all i can think of for now. I look forward to the final release!
____________________________ I'm so in love with you, i'll be forever blue, that'cha give me no reason, you know you're making work so hard!
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Tyma
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Posted: Monday 13th October 2008 22:38:47 UTC, Post Subject: |
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The game looks like a release version already, so I doubt they'll change anything, but just incase...
* An obvious plea, but could we please have the rest of the E-Amuse songs? I noticed the first batch of unlockable songs were included on the European song select screen as normal songs, but the rest of these songs (specificaly Bass 2 Bass and Giga Break) make up a large ammount of the game's challenge for experienced players.
Almost everyone I saw playing it asked why the rating system went upto "10", but none of the songs in the current game use it.
* The songlist seems really small, with all of the japanese cover versions removed. Would it be possible to include instrumental versions of some of the songs Konami made cover versions for? That would obviously make up for the lack of selection, without alienating people away from "that crazy japanese jukebox game".
* I think the announcer being removed from the European version is a good move. The machine seems more "grown up" from DDR and Beatmania, and the announcer sort of detracted from it's more mature appeal.
* The game is designed to accomadate new players. If you put in a credit, but don't enter an E-Amuse card, it takes you through a nice tutorial.
Because the score system, online play and unlockable songs are such a huge bonus anybody who plays the game a second time will invest in an E-Amuse card, and so won't have to be put through the tutorial a 2nd time.
The problem is that as we obviously aren't going to be able to purchase E-Amuse cards, we're forced to wade through the "no e-amuse screen", the "welcome to jubeat screen", the loading of the tutorial, the tutorial, the "now try it yourself" stage, and then finally the song select screen.
I put about £20 into the machine over 2 days, and for every one of those credits, I played 3 minutes of music, and spent about a minute waiting for things to load, trying to skip the tutorial, waiting for it to load the second part of the tutorial, and then trying to skip that.
The tutorial is a brilliant thing, there just needs to be a way of putting a pound in, and getting straight to the song select screen.
In arcades like Trocadero, that would increase the machine's turnover amongst core players by at least 25%...
Last edited by Tyma on 13-10-2008 10:54 PM UTC
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GuysDong
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Posted: Monday 13th October 2008 23:06:52 UTC, Post Subject: |

Guyz Dongz
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I think the game's pretty much spot on, but what Stel said is a good point. I was passing some 7-9's with ease, and failing on others. The difficulty ratings need to either be spread over more numbers, or thought about a little more (especially on the lower end of the scale, where the differences in numbers really aren't that obvious in gameplay).
A few more songs, and the option to quick skip the tutorial sections would make the experience a lot more slick.
____________________________
 Wanna know what I did today?
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Jsm_01R_Lime
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Posted: Tuesday 14th October 2008 15:17:45 UTC, Post Subject: |

Sonic Team
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Not much to add, just emphasise some points already made:-
*space difficulties, a large variation of what makes a 9 what it is. If other bemani is happy using a larger scale theres no reason a new title needs to use what old DDR used to have.
*allow seperate difficulties for match play, again keeping it as it is just seems dated.
*Tutorial needs to be optional, skipping throught it gets tiresome and what happens when a place cant be bothered to hook up to e-Amuse or the card reader is broken?
*Wider selection of songs, both to begin with and moreso through e-Amuse. I cant see how the game can be made harder without rendering it unplayable so its tracklist needs to be bigger maybe with online stuff being changed every few months? That way it'll keep ppl coming back for more. Incidently whilst I was looking through stuff online for the japanese version, their higher difficulties seem both harder and have much better designed note charts... whats the harm in western players having access to these songs please? if it takes GIGA BREAK to make a 10, so be it.
*maybe (if not this version, then the next 1?) including what amounts to a 'freeze arrow'? that would add playable complexity for sure.
Other than that its just personal likes/dislikes, tho its not so much dislikes rather just indifferences to some things as I really like the game. The variety of note-splashes are good, some better than others (the egg is next to unplayable whilst the firework is great but like Stel mentions does become awkward when the screen switches to gold/yellow) but there is space for others so chuck some more in anyway? I found it mostly easy, I passed a 9 on my 2nd credit and passed most 9s I played over the following 5/6 credits... there was a 6 I failed twice tho  Advice, wear gloves or mod your fingers... Sandstorm gave me a nice blister on my left hand middle finger and by the time I left the arcade most of my fingertips were tingling, wouldnt stop me playing tho.
It was good to see a few ppl around take interest in the gameplay, didnt pay attention to the attract screen but it would be good if it played some of the more localised music to get ppls attention. I dont like YMCA but its the sort of crap that gets it noticed with the everyday uk arcade passer-by. My girlfriend really took to playing it which is good as she's not familiar with bemani games and the like, she also complained with difficulty inconsistancies but even so she was passing 5s on advanced after just a few credits... very suprising as she managed to become confused on the tutorial and pressed the wrong buttons (ok, she pressed the skip button by mistake... it seemed funny at the time and even now)
____________________________ LIME: Insert Coin DDR Expert... Apparently.
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Datael
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Posted: Tuesday 16th December 2008 15:31:34 UTC, Post Subject: Jubeat opinions from Japan |
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A few quick words from Japan in reply to an out-of-date thread but I guess maybe some people will be interested.
Today I played my 350th game on Jubeat. Yesterday 8 new level-10 songs were released.
When you have an eAmusement pass you never get the tutorial. In the journey from D rank to S2 rank you unlock a total of 8 songs extra which all add new challenges to it. Bass 2 Bass and Giga Break were obviously the harder songs in the game. However, these songs still don`t make up the true difficulty of the game. The way the Japanese deal with it is by creating an obsession for getting 1,000,000 points on every song. The more exact your timing is obviously the more points you get.
For high-score keeping you need an eAmusement pass which obviously aren`t avalable in the west. I have no doubt that konami would start selling them in the west at the same time as UBeat is released.
UBeat is a FANTASTIC game. I always liked playing DDR and Drum Mania etc, but Jubeat is by far my favourite game. I`ve clocked up, as I said earlier 350 plays, in the last 3 months or so. Recently, however, I`ve been playing at least 10 times a day.
The new songs have made the game harder again. I am friends with the player Y.S-Y (if you have been watching Youtube videos of Jubeat or those on Nico-Nico-Douga I have no doubt you will be familiar with his name) -- at his request Konami released 8 new songs all at level 10.
Suddenly the game becomes 10-times harder. YS has already played the hardest song, Evans, over 100 times and is still only just into an SS grade on it (950,000 points) -- by around 300 points or so. He has perfected (1,000,000 points) every song up until the release of the new songs and 2 days after the new songs` release he`s already perfected 2 of the new ones and all of the others are SS grades at least if they aren`t perfect.
As you play through the game you unlock more hit markers (every letter grade of class is broken up into 4 sections -- D, C4, C3, C2, C1, B4 etc etc etc up to S2, S1, SS) along with songs. 2 songs and 2 markers per class letter. SS grade does not unlock you anything other than the ability to add "Arrival SS-Class" as a tag to come up when your name appears on the screen.
I have no complaints about Jubeat. Everything about the game is fantastic. No problems whatsoever (unless you want to count that the challenge of beating the game is somewhat addictive -- I`ve spent over 200 pounds on the game since I`ve been here and with the exchange rate the way it is it`s just going to keep on getting worse)
I hope some of my views may well have helped. I hope to be able to play UBeat the next time I get back to the UK.
...by the way my friend and I were playing Jubeat today with YS for 6 hours solid. Both of us have bleeding fingers...
Edit: With regard to the difficulty rating of the songs, the difficulty is a comparison of how many notes there are in total in the song so it does not give any real idea of difficulty. The timing of the notes are not taken into account. That is why some of the difficulty-6 songs are harder than even the 9s (I`m talking about the Can-Can song, which is surprisingly easy), and also explains why some of the new songs are still only 10s even though they are INSANE.
Last edited by Datael on 16-12-2008 03:40 PM UTC
____________________________ Follow the link in my profile to my blog of random Japan thoughts. Most of it is about Jubeat.
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